Recent changes
This describes the recent changes in some more detail than just the
one-line-info on the main pages "News" section.
December 24, 2007, build r2882
Changes so far (just most recent first, i.e. NOT sorted by importance... ;-)
- We have now the Wiki
pages in use. Mostly for developers, but there there are also web
start file(s) for more experimental builds - i.e. already some while
before the public build is done.
For details check out the
ExperimentalBuilds wiki page.
- Improvements to Battle Map:
- Shows the die roll needed to hit.
- Shows adjustments (get more/less dice due to hazard or rangestrike)
- Legion markers show near the legions entry side
- Done button, turn+phase+activePlayer indicator
- An own page in the docs folder describes the features of the Battle Map:
Description for the features of the BattleMap window.
You can also find this page from the documentation index ("The full docs are here.")
on Colossus main page.
- Changes in EventViewer which should eliminate some (harmless?) exception
in AWT Event Queue.
- Vendor tag in Java Web Start file now "Colossus development team"
instead of David Ripton.
- Action key and menu item for "Done" now in sync with "Done" button.
- Default setting for legion visibility now "Ever revealed ..." instead
of "Only own".
- Legion info popups: holding shift key, ever each legion will appear a
small legion flyout showing it's contents, and if known the legion value.
Holding control key, they are shown only for own legions.
- Improvements to "View Battle Map": land name now top-right, so the normal
"Land name corresponds to land number on MasterBoard" rule applies now.
Additionally it shows the neighbor lands (both in the title,
and in the map are inactive buttons telling e.g. "Left: Woods 39").
- A LOT of internal cleanup and corrections.
- Slightly improved handling of Save Game if directory "saves/" does
not exist yet or can't even be created.
- List of hosts in Network Client now not user dependent any more,
eliminated one possible NullPointerException (game would hang), and in
the alphabetically sorted list the Most Recently Used one is preselected.
- Some cleanup and fixing for AutoInspector and EventViewer regarding
initial size, position, and showing/disposing code cleanup;
size+location were forgotten/reset to default if EventViewer
was left disabled for one full game; now fixed.
- Inspector and show-legion (right-click) window show legion value
(and owner, if not own legion) in title; concede and flee dialog also
show legion values (=> feature requests [1818878] and [ 503862 ]).
- If duplicate player names, tell this as message box, instead of
silently just doing *nothing*.
- Engagement window collects now all results, no matter whether it is
enabled or not, and does not forget old results when closed; and if
at game start (saved via options) enabled, it *IS* vsible (even if
empty). I.e. it behaves like all other satellite windows.
- Game Setup window is now a JFrame (instead of being a JDialog as it
was before) which means, it can be minimized, and has own taskbar icon.
- EngagementResult and EventViewer windows now handle time-losses
properly (before, they just told "won in 8 turns" and "destroyed").
- Updated in documents that recommended Java version is now 1.4.2.
- After the fix for [1769985], when used Load Game button player
types and names were all wiped out. This is now corrected again.
- Most likely fixed now: [1789116] and [1737239] ("Illegal move" message
when going with a 4 up to tundra/mountain).
- Fixed: [ 1758248 ] Help - About is now also shown even if autoplay
is on.
September 6 2007, build r2711
Only minor changes:
- Fixing: [ 1769985 ] "Auto quit when game over never changes"
In GetPlayer dialog options are also saved when using Load Game,
not only when starting new game.
- The dialog box for "Illegal move" tells now a more concrete reason why
the server considers this move illegal. This is related to [1789116] and
[1737239] (attempt to move from Plain 29 to Tundra 2000 and one gets
this message eventhough this move should be allowed).
Hopefully with this improved message this gives a clue what is wrong there.
July 24 2007, build r2706
Most relevant changes:
- MasterBoard menu items significantly rearranged:
- Player menu now called Autoplay
- Part of Graphics menu items moved into new "Window" menu
- Look & Feel under new Windows menu instead of being own menu
- "Show all recruit chits" replaced with 4-choice selection whether to show "None", "Strongest", "Recruit Hint", "All".
- Addtional event in EventViewer to show "Masterboard movement roll"
- Various bugfixes
- Documentation updated: